The remaining squads of the Panzer grenadier Platoon have now been painted and based ready for a bash with elements of the British 11th Armoured Division using my old school World War Two gaming rules planned in my previous posts, 'Tactical Commander' published by TableTop Games and 'World war II infantry Action' by Newbury Rules. Although my platoons will be organised as per my copy of 'Rules of Engagement' (RoE) my definitive ruleset I will be using most of the time. I am looking forward to testing out these older rulesets using a benchmark scenario (to be devised in a future post) against the newer rule systems available now.
|Platoon Head Quarters includes a medic and radio pack|
|Belt fed MG42|
|A bit theatrical but it serves to illustrate the danger armour has in getting too close to infantry.|
|MG42 gunner in the process of changing an overheated barrel.|
I will have to ditch the halftrack transports if I want a Panther tank as a Divisional support and keep within the Rule of engagement Combat effectiveness of CE24, The British Armoured platoon they're going to fight has a Comet so I think it would be wise for the German platoon to call up a Panther.
The Platoon will consist of:
1 Infantry Platoon HQ 8 man squad
2 Infantry squads including 2x LMG and 10 men per squad (with 1 Panzerschreck and 6 panzerfausts and added as additional equipment)
1 Company support 3 man squad providing sustained fire with a MG42 Heavy Machine Gun on a tripod,
1 Company support 4 man squad with 8cm mortar
1 Divisional support 1x tank, a Panther ausfG for a 1945 game).
using Rules of Engagement rules this gives me a Combat Effectiveness (CE) of 24 equal to that of the British armoured platoon they are going to fight.
Any how must finish off the Panther I have acquired, no airbrush as yet.
Until then Cheerio for now.